Elvenar gems upgrades3/29/2024 ![]() VideosĮlvenar – Tournament Tutorial (2020) – Gems – Aggregate Losses (in regular squads) And as we will see, all this costs us significantly higher troop losses. With just 3x Magic Workshops I am basically breaking even every week (growing ever so slightly). We will be getting 20% less of KPs than in the previous setup, and less than half the PoPs. Which leaves us with KPs and PoP enchantments. I personally don’t use EE enchantments, but someone who does may actually benefit from more than double the amount. 8% less relics is utterly irrelevant at this stage of the game. Not all these changes are important though. Given that difficulty changed quite significantly, previous setup of 50/50/12/12/12/9 is not optimal anymore – you want to keep roughly the same number of provinces all the way into 5*, thus picking up KPs from both 2* and 5* stages instead of just 2* as before.Īs you can see, this definitely impacts all rewards. Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. Also, be careful with your troop selections, as picking wrong troops can ramp up your losses quite significantly. But if you can afford another health boost, that might be quite useful as we use a lot of heavy units here, and that’s the only boosts that apply to them. And even if you have extras, additional ELR or MMM are not going to be super useful here. This is a relatively easy tournament, so we can afford to go easy on the boosts. The reason for that is that I want to keep my boosts setup sustainable, and put up fewer boosts if I can get away with it. In fact, this is the weakest set of boosts in the whole 9 week cycle in these series. Magnificent Mage multiplier – 1x (+50% mage damage)Īs you can see, this is not a whole lot of extra boosts.Unleashed Unit Upgrade – 1x (+25% health).Fire Phoenix – L10, fed (+50% all units damage).Temple of the Toads AW – L16 (+24% heavy range damage).Heroes’ Forge AW – L11 (+18% heavy melee damage).Dragon Abbey AW – L16 (+24% mage damage).Needles of the Tempest AW – L16 (+24% light range damage).Victory Springs AW – L16 (+24% light melee damage).Martial Monastery AW – 元0 (+30% health).All troops unlocked at 3*, no shortages in availability.Find everything you need to know about Ancient Wonder reward chests, here.Because setup is important, here is what was used in this run: Rewards are paid in the form of Ancient Wisdom instants. The charts list total KP value of all instants awarded.ĭenominations of instants received are not included because these can be determined based on the total. Elvenar Gems of Knowledge Other Sites Find all the Gems of Knowledge you need to play the game of Elvenar even better. While many denominations of AW KP Instants are available in the game, only 20s and 5s are used for the chest rewards, making much easier for us to see what the rewards are in game. Includes spoilers and guides for all levels of play. Visit website ElvenStats Other Sites Import your city in one click with They also have fellowship goods tracking, match-making, score history, and more. Rewards are displayed in the game with small icons which are marked with a blue or purple triangle. These indicate the values of the Instants you will receive. The rewards are paid when the research is completed, regardless of when the Ancient Wonder is actually upgraded. You will receive a notification for any reward that you receive, but it is just a notification not when you should expect to receive the reward. The reward notification will appear the first time the game screen is updated after the reward is received (refreshing the game, loading the map or research screen, for example.) REWARD CHARTS Peregrim, a Woodelf Sorcerer who wants to defeat all Sorcerers especially Dean Durku. To help the Halflings you need the help of Sorcerers, so you decide to start building the Fortress of Revenge. To help you win this war, Dean Durku from the Sorcerers & Dragons Chapter, will break his own rules and use old and powerful magic to create White.
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